

Gain a Tristana.Ĭannoneer's cannon shots bounce once, dealing 50% less damage. Gain a Tahm Kench.Ĭannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Shen.īruisers gain 1.5% of their Health as Attack Damage. Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.Īt the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Your maximum interest is increased to 7.Īstral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Units that start combat next to Whispers are stealthed for 5 seconds. Trainers have a 33% chance to secretly feed their dragonling bonus Snax. Scalescorns gain 10% damage every time they start combat in a new hex, up to 30%. Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Your team counts as having 1 additional Whispers. Your team counts as having 1 additional Warrior. Your team counts as having 1 additional Tempest. Your team counts as having 1 additional Swiftshot. Your team counts as having 1 additional Shimmerscale. Your team counts as having 1 additional Shapeshifter. Your team counts as having 1 additional Scalescorn. Your team counts as having 1 additional Revel. Your team counts as having 1 additional Ragewing. Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. Your team counts as having 1 additional Mystic. Your team counts as having 1 additional Mirage. Your team counts as having 1 additional Mage. Your team counts as having 1 additional Guild. Your team counts as having 1 additional Guardian. Your team counts as having 1 additional Evoker. Your team counts as having 1 additional Dragonmancer. Your team counts as having 1 additional Cavalier. Your team counts as having 1 additional Cannoneer. Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat. Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor. Your team counts as having 1 additional Astral. You cannot perform actions for the next 3 rounds.
HEROES OF THE STORM BUILDS FULL
Grant 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 50 times.At full stacks, grant 2 gold. For every 3 units alive when this happens, gain 1 gold. If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. Each attack has a 6% chance to drop 1 gold. Gain 1% bonus Attack Speed per gold in your bank (up to 80). Gain 1 Attack Damage per gold in your bank (up to 80).Attack grant 1 stack, up to 100 times, At full stacks, grant 8 gold and 1 item component(s). Once per combat at 66% and 33% Health, gain 1 gold and immunity for 2 seconds. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold. When updating the PBE server, some contents may be different.Įvery 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.Īfter dying during combat 8 times, this item is destroyed. * Data on this page was provided by Riot Games. * Shimmerscale items are unique item through Shimmerscale trait. Spellsword's Enchantment: Each player combat, gain Ability Power per attack.ĭuelist's Dexterity: Innate: Mirage units move faster.Īttacks grant bonus Attack Speed, up to 10 stacks. (8) Heal 125% maximum Health heal a 2nd timeĮxecutioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. (6) Heal 70% maximum Health heal a 2nd time Pirate's Greed: Gain a chest of loot after each player combat.ĭawnbringer's Determination: Once per combat, rapidly heal at 50% Health Increases by 10% per win, stacks up to 5 times! Warlord's Honor: After winning any combat, gain bonus Health and Ability Power. Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.Įlectric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies.
